
The folks at Criterion Games, of course, are no strangers to well-polished racers. Having nurtured Burnout Paradise long after its launch, the studio seems to be putting a lot of effort into Hot Pursuit. Players will be able to experience the thrill of chasing down illegal racers or, alternatively, running from the long arm of the law while burning over the asphalt. During my multiplayer session, I was able to get behind the wheel of both sides of the chase. In doing so, Need for Speed: Hot Pursuit became one of my most anticipated games yet.

Need for Speed: Hot Pursuit has three different modes for online play: racing, hot pursuit and interceptors. Racing, as you might expect, is just straight competition with no bells and whistles. Hot pursuit is the mode that pits the cops against the racers, and interceptors puts you in a more involved, elaborate chase that can take up to 30 minutes to complete.

In Hot Pursuit, players will have access to some "special moves" to keep things interesting. Those on the police's side can order a road black, lay down a spike strip, call in helicopter support and trigger an EMP. All these techniques can be executed with a direction on the d-pad and they definitely spice up the already adrenaline-filled matches.
The racers aren't without their own set of tricks, though. They can also throw down spike strips and trigger EMP blasts, but they have a jammer for dealing with pesky police helicopters and they also have a powerful turbo boost that can send them careening down a track. While playing as a racer, this was one of my favorite moments in the multiplayer experience, despite the fact that I wrecked my car at the end. As you might expect, your ride doesn't turn as well during a turbo boost, so walls are not your friends...
There's really nothing I didn't like about Need for Speed: Hot Pursuit so far, though my experiences have been limited. The game is incredibly promising and I suspect that any gamer interested in racing will get a kick out of this title, especially its multiplayer support. But we'll just have to see if the final product is as enticing as the short demos I've enjoyed thus far.
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